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Races : bonus de caractéristiques et capacités spécifiques

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Socfredis
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Races : bonus de caractéristiques et capacités spécifiques

Message par Socfredis » 13 janv. 2007 17:07

Hello :D

Afin de vous aider à choisir votre race, voici un récapitulatif des spécificités de chacunes d'entre-elles actuellement :

Tout d'abord, un système de bonus aux caractéristiques va prochainement être mis en place, qui va remplacer le système de bonus actuels.
Voici ce qu'a annoncé Tagad sur le forum beta officiel :

Racial attribute modifiers will be going in soon. We will be abandoning the stat cap increase system that has been in place. We have honestly wanted to get rid of this for quite some time and replace it, and recently we were given the support to do so.

We split out the attribute bonuses per race the other night, you will have an attribute bonus based on your race at level 1, level 15, level 30, and level 45.

Humans for example have +1 to all attributes at level 1, and +10 to all attributes at level 45.

Dwarves will receive +3 Str and +3 con at creation.

Wood Elves will receive +3 dex and +3 vitality at creation.

These are of course, subject to change

~Tagad


D'autre part, chaque race aura une capacité spéciale, en voici la liste prévue, sachant que pour les gnomes et les elfes noirs cela n'a pas encore été mis in game :

Qalian Barbarians: Desert Skin
- For the next 15 seconds after this ability is activated, you will mitigate 25% of all damage, and every mob that attacks you has a 50% chance of being stunned for 2 seconds.

Thestra Barbarians: Endless Fortitude
- For the next 30 seconds, this ability will double your endurance and energy pool while increasing your spell and melee damage by 25%.

Dwarf: Earthen Embrace
- For 60 seconds, this ability will turn your body to stone. Along with removing all poison effects, you will mitigate 10% damage and become immune to movement impairing spells such as knock back, stun, and snare.

Goblin: Hex of Ghalnn
- Whoever is afflicted by this hex will return 3% of the mana and hit points for every hit that is made on them. The effect lasts for 60 seconds.

Half Elf: Symbol of Jin
- This ability will apply a rune to every member of the group for 60 seconds, which will mitigate damage as well as apply an un-resistible damage shield.

Halfling: Quick Escape
- This ability allows Halflings to immediately remove themselves from combat. For the next 10 seconds afterwards they will also be invisible.

High Elf: Arcane Balance
- This ability will take the cumulative amount of mana in a group, add 25% to that number, and evenly redistribute it to all members.

Kojani Human: Spirit of Jin
- This ability will immediately restore 45% of energy and hit points to the target.

Mordebi: Curse of the Ancients
- This ability will immediately remove a targeted NPC from combat, wiping their agro and reducing their agro range to 0. During this time the creature can not be healed, attack, or be attacked.

Qaliathari Humans: Swiftness of the Sands
- For this next 10 seconds, when this ability is activated your ability to evade all melee attacks and spells will be greatly increased.

Thestran Humans: Inspirational Commands
- You will have 3 inspirational commands at your disposal: Inspirational Presence, Inspirational Wisdom, and Inspirational Tactics. Each command is a group buff that will add either 2% to mitigation, a 3% reduction to mana cost of all spells, or a 2% increase in damage. You may only maintain one command at a time, however you may have all 3 effects active at the same time.

Kurashasa: Symbiotic Armor
- When this armor is active you will be consumed by a symbiotic presence. In addition to regening 2% of your health every 3 seconds, you will apply an effect to all enemies within a 20 meter point-blank radius. Anyone affected by this debuff will become snared and slowed.

Lesser Giant: Strength of Torsheim
- For the next 30 seconds after this ability is activated, you will increase your max hit points by 50%.

Orc: Fury of Ghalnn
- For the next 5 attacks after this ability is activated, you will receive a 10% increase to damage and all the damage you do will return to you in the form of hit points.

Raki: Planar Shift
- While this ability is active, you will gain a 25% mitigation to all spell damage but will slowly lose health. This ability may be toggled.

Vulmane: Spiritual Bond
- This ability will apply an effect to every member in your group, allowing 35% of all damage done by them to return to you in the form of health for 20 seconds.

Wood Elf: Form of Nature
- When this ability is activated, all movement impairing spells will be stripped from you, and for the next 30 seconds your run speed will be greatly increased. You will also be immune to all movement impairing spells during this time.

NOTE: The following two are not implemented yet:

Gnome: Forge Crystal
- This ability allows you to operate a variety of devices, only available to gnomes, which are able to materialize a energy crystals. Crystals will have several common effects, ranging from percentage based mana, health, and endurance heals to several uncommon, rare, and even ultra rare effects such as prismatic group resist buffs, rune and damage shields, minion summons, and more.

Dark Elf: Spawn of Haelufir
- This ability allows you to summon forth a small drake for a short duration. The type of drake you summon will be based on class and level. Each type of drake will have a variety of effects at their disposal, ranging from group aura’s, to breath attacks. The higher level drakes will also learn spells that are sympathetic with their associated class.
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Soc Death, Nécromant Humain 20, GW2

datian
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Message par datian » 14 janv. 2007 12:34

Des tableaux de chiffres par ici (qui aident à y voir plus clair dans l'association race/classe) :
http://vanguardvault.ign.com/View.php?v ... etail&id=2

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Pedro Layne
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Message par Pedro Layne » 14 janv. 2007 20:04

t'aurais pu traduire Sockinou :twisted:
Un sage a dit :
Préférez l'hypothèse de la Connerie à celle du complot.
La Connerie est courante, alors que le Complot demande un esprit rare.

...

Personnellement, je ne suis jamais senti la cible d'un Complot.

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Undoi
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Message par Undoi » 15 janv. 2007 11:25

Les races classes, et la rascasse ... désolé ^^

merci pour les infos et liens, Les nons anglophones si vous voulez un détail sur une races, dites le on traduis ! :p
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