Greetings everyone!
As many players have probably noticed, we’ve been quietly reworking some of the areas in Thestra. What folks may not realize, is that we will be giving many of the starting cities major revamps in the upcoming weeks, from both an art and content standpoint to bring the play experience more in line with what is currently live on Qalia. To that end, we will be closing down Thestra and restricting access to it on Monday, October 16th.
It will likely be closed for about a month, during which time we will not be moving players out of it. Therefore, if you wish to keep playing your characters on Thestra, please move them and any bank contents you wish to keep to Qalia. If you are unsure how to do this, simply ask a GM in game and they will be happy to assist you.
The player-housing island will stay open, and teleporters to it will be added in Khal. Player housing locations are coming to Qalia soon as well, but for the meantime, access to the Thestra housing location will not be restricted. Due to more people coming to Qalia we are anticipating some server load issues, so please bear with us while we work them out. We realize this may frustrate some players who enjoy exploring Thestra but we assure you it will be worth the wait once the new revamped areas come back online. In the mean time, we’ll also be raising the level cap from 30 to 40 and in the next couple of weeks will be opening Martok, the first starting city in Kojan.
As always, thanks for all your support and see you in game!
__________________
James "Elrar" Nichols
Half Giant Moderator
Protector of Gnomes
Bienvenue,
Guide d'utilisation du DISCORD ! Merci de suivre les recommandations pour nous rejoindre et demander vos accès !
N'hésitez pas à contacter les administrateurs .
Merci à tous et bonne visite sur notre forum.
Guide d'utilisation du DISCORD ! Merci de suivre les recommandations pour nous rejoindre et demander vos accès !
N'hésitez pas à contacter les administrateurs .
Merci à tous et bonne visite sur notre forum.
Quelques news :)
- Socfredis
- Administrateur
- Messages : 4921
- Enregistré le : 11 oct. 2003 5:03
- Localisation : Lille - France
Quelques news :)

Soczzz, Mage 40 Renégat, RIFT
Socfredis, Guerrier 41 Renégat, RIFT
Socfredis, Gardien Norn 35, GW2
Soc Death, Nécromant Humain 20, GW2
- Socfredis
- Administrateur
- Messages : 4921
- Enregistré le : 11 oct. 2003 5:03
- Localisation : Lille - France
Notes du nouveau patch (quelques blagues inside lol, décidément z'ont le sens de l'humour chez Sigil^^) :
Vanguard Build 01516 Patch Notes 10/23/2006
GAMEPLAY
- Improvement to pet movement. Less disappearing, but still can't dance.
- Food has been added to the game. You can find tiers of food on general vendors throughout the world. This food can help give a boost during downtime and man is it deeeeeeeeeelicious.
- All new characters should start out with a stack of starter food.
- Out of combat regen rates have been altered. Please provide feedback on the beta forums.
- Bindstones should now function for all players.
- NPCs that are rooted will no longer ignore adversaries that are right next to them when they have more aggro on someone that is out of range.
- Additional improvement to NPC client-side positioning when the NPC is rooted.
- You can no longer mail yourself. You can still mail other characters on your same account.
- You can now mail items that are BoE and No Drop to other characters on the same account.
ADVENTURING
- Numerous items have had their class restrictions updated. This fixes medium armor that listed the Bloodmage class as being allowed to equip.
- Monk - Fixed a minor issue with the Step Backwards quest to change fighting styles. Note: This change is only temporary due to Thestra being offline.
- Paladin - Your higher version of the Courage line no longer require memorization
CRAFTING
- Added more ratings for performance on crafting actions and evened the spread on them so it will be easier to tell how well you're doing.
- The Reshape Metal remedy should now work as intended.
- The Qalian Artificer Amateur quest should have a correct waypoint now.
- Adjusted Ingredient Quantities for Outfitter Leather Recipes.
- The Qalian Bracer recipe for the amateur quest should show up in the right section of the recipe book now.
- Reduced the amount of time to assemble armor to what was intended.
- Reduced drop rate of dusts. It now simply gathers around stuff you aren't using.
- Qalian Amateur Quest recipes for the Artificer should produce the item that the recipe description says it will.
- A few of the quality crafting tools for sale were set too low in level. This has been fixed.
- Tool actions have had their power adjusted.
- Added All Rare Refining Recipes.
- Added All Ultra Rare Refining Recipes. Ultra Double Super Fireball Rare soon to come.
- Crafting equipment that is flagged for use by all crafting trades is also now equippable if you haven't yet chosen a crafting trade. Among other things, this means that the crafting gear that you start with will no longer be red/unequippable
DIPLOMACY
- Fixed badge not being given in Mekalian diplomacy.
- Fixed Badge reward bug.If you are stuck on the line without the badge then you will likely remain stuck until next patch. I recommend starting a new character in Mekalia to continue testing.
- Fixed Agent Spalery so she is a he. Insert your own joke here.
- Adjusted the damage values for skinning knives.
- Added /parleyplay command, which will attempt to play the card in the given slot in your strategy. For example, "/parleyplay 0" will play the first card.
- The available pools for various parley conversation types have changed:
- Entertain does not use Demand instead of all pools being available.
- Gossip does not use Reason instead of not using Demand.
- Interviews use all pools instead of disallowing Reason.
WORLD POPULATION
- Several encounters that had insanely fast respawn times have been fixed.
- Hyeji villagers in the River Valley are no longer attackable.
- The Pantheon of the Ancients is now open and is intended for players level 26 through 34 and may be found somewhere in the Strand of the Ancients.
- The Infineum Quest Line can now be completed; various dialogues pertaining to Smith Of'Barbar will eventually make it in but the quest line is now complete. Speak to Of'Barbar.
- Some Infineum quest items have been adjusted stat-wise, due to beta demand.
- Some of the River Valley quests have had their exp rewards adjusted appropriatly.
- Some of the River Valley items are now named and described appropriately.
- River Valley sirens should no longer be immune to Mental spells.
- Most River Valley and Palace NPCs have had their abilities updated.
- Shadetusk Boars can now become essences if the player is on the quest: A Solemn Request
- Quest: The Races - Tweaked the quest to hopefully make it a little more forgiving. The end quest dialogue now pops up rather than you having to talk to the quest giver.
- Zossyr Hakrel is now open.
- Zossyr Hakrel is found south of Mekalia and supports players between levels 30 and 34.
- This area has two medium sized dungeons and a number of overland camps.
- The quest lines for this area actually begin at a gnomish outpost far above Mekalia - normal progression would be from the Parthenon of the Ancients.
- Karrus Hakrel is now open.
- Karrus Hakrel is found south of the Qa Riverbank and supports players between levels 34 and 38.
- This area has two medium sized dungeons and one extremely large dungeon as well as a bevy of overland camps for small groups
- Known issues for Zossyr and Karrus Hakrel:
- Not all NPCs have their final appearances or models
- Several overland rares currently have "vouchers" instead of items that may be redeemed in a future patch.
- Particle effects are not currently implemented for the Stone Geysers and the Lightning Globes
- Several large rocks were found floating off the ground after the build containing the art assets for this area, please report the locations of floating rocks.
CODING
- Fixed a bug causing effect magnitudes to display zero damage on NPCs
GUI
- Added General tab to Ability Book. Removed Harvesting tab.
- Fixed some minor cosmetic issues with the Parley UI.
AUDIO
- Adjusted hundreds of sound tags for attack, hurt, death, idle and break animations for all humanoid based NPCs.
- Added new sounds to:
- Brownie
- Brownie Redcap
- Brownie Qalia
- Brownie Zombie
- Chocolate Chip Zombie
- Metal Golem
- Metal Golem JS2
~The Vanguard Team
If you would like to view previous patch notes, please visit our Beta News Forum.
Vanguard Build 01516 Patch Notes 10/23/2006
GAMEPLAY
- Improvement to pet movement. Less disappearing, but still can't dance.
- Food has been added to the game. You can find tiers of food on general vendors throughout the world. This food can help give a boost during downtime and man is it deeeeeeeeeelicious.
- All new characters should start out with a stack of starter food.
- Out of combat regen rates have been altered. Please provide feedback on the beta forums.
- Bindstones should now function for all players.
- NPCs that are rooted will no longer ignore adversaries that are right next to them when they have more aggro on someone that is out of range.
- Additional improvement to NPC client-side positioning when the NPC is rooted.
- You can no longer mail yourself. You can still mail other characters on your same account.
- You can now mail items that are BoE and No Drop to other characters on the same account.
ADVENTURING
- Numerous items have had their class restrictions updated. This fixes medium armor that listed the Bloodmage class as being allowed to equip.
- Monk - Fixed a minor issue with the Step Backwards quest to change fighting styles. Note: This change is only temporary due to Thestra being offline.
- Paladin - Your higher version of the Courage line no longer require memorization
CRAFTING
- Added more ratings for performance on crafting actions and evened the spread on them so it will be easier to tell how well you're doing.
- The Reshape Metal remedy should now work as intended.
- The Qalian Artificer Amateur quest should have a correct waypoint now.
- Adjusted Ingredient Quantities for Outfitter Leather Recipes.
- The Qalian Bracer recipe for the amateur quest should show up in the right section of the recipe book now.
- Reduced the amount of time to assemble armor to what was intended.
- Reduced drop rate of dusts. It now simply gathers around stuff you aren't using.
- Qalian Amateur Quest recipes for the Artificer should produce the item that the recipe description says it will.
- A few of the quality crafting tools for sale were set too low in level. This has been fixed.
- Tool actions have had their power adjusted.
- Added All Rare Refining Recipes.
- Added All Ultra Rare Refining Recipes. Ultra Double Super Fireball Rare soon to come.
- Crafting equipment that is flagged for use by all crafting trades is also now equippable if you haven't yet chosen a crafting trade. Among other things, this means that the crafting gear that you start with will no longer be red/unequippable
DIPLOMACY
- Fixed badge not being given in Mekalian diplomacy.
- Fixed Badge reward bug.If you are stuck on the line without the badge then you will likely remain stuck until next patch. I recommend starting a new character in Mekalia to continue testing.
- Fixed Agent Spalery so she is a he. Insert your own joke here.
- Adjusted the damage values for skinning knives.
- Added /parleyplay command, which will attempt to play the card in the given slot in your strategy. For example, "/parleyplay 0" will play the first card.
- The available pools for various parley conversation types have changed:
- Entertain does not use Demand instead of all pools being available.
- Gossip does not use Reason instead of not using Demand.
- Interviews use all pools instead of disallowing Reason.
WORLD POPULATION
- Several encounters that had insanely fast respawn times have been fixed.
- Hyeji villagers in the River Valley are no longer attackable.
- The Pantheon of the Ancients is now open and is intended for players level 26 through 34 and may be found somewhere in the Strand of the Ancients.
- The Infineum Quest Line can now be completed; various dialogues pertaining to Smith Of'Barbar will eventually make it in but the quest line is now complete. Speak to Of'Barbar.
- Some Infineum quest items have been adjusted stat-wise, due to beta demand.
- Some of the River Valley quests have had their exp rewards adjusted appropriatly.
- Some of the River Valley items are now named and described appropriately.
- River Valley sirens should no longer be immune to Mental spells.
- Most River Valley and Palace NPCs have had their abilities updated.
- Shadetusk Boars can now become essences if the player is on the quest: A Solemn Request
- Quest: The Races - Tweaked the quest to hopefully make it a little more forgiving. The end quest dialogue now pops up rather than you having to talk to the quest giver.
- Zossyr Hakrel is now open.
- Zossyr Hakrel is found south of Mekalia and supports players between levels 30 and 34.
- This area has two medium sized dungeons and a number of overland camps.
- The quest lines for this area actually begin at a gnomish outpost far above Mekalia - normal progression would be from the Parthenon of the Ancients.
- Karrus Hakrel is now open.
- Karrus Hakrel is found south of the Qa Riverbank and supports players between levels 34 and 38.
- This area has two medium sized dungeons and one extremely large dungeon as well as a bevy of overland camps for small groups
- Known issues for Zossyr and Karrus Hakrel:
- Not all NPCs have their final appearances or models
- Several overland rares currently have "vouchers" instead of items that may be redeemed in a future patch.
- Particle effects are not currently implemented for the Stone Geysers and the Lightning Globes
- Several large rocks were found floating off the ground after the build containing the art assets for this area, please report the locations of floating rocks.
CODING
- Fixed a bug causing effect magnitudes to display zero damage on NPCs
GUI
- Added General tab to Ability Book. Removed Harvesting tab.
- Fixed some minor cosmetic issues with the Parley UI.
AUDIO
- Adjusted hundreds of sound tags for attack, hurt, death, idle and break animations for all humanoid based NPCs.
- Added new sounds to:
- Brownie
- Brownie Redcap
- Brownie Qalia
- Brownie Zombie
- Chocolate Chip Zombie
- Metal Golem
- Metal Golem JS2
~The Vanguard Team
If you would like to view previous patch notes, please visit our Beta News Forum.

Soczzz, Mage 40 Renégat, RIFT
Socfredis, Guerrier 41 Renégat, RIFT
Socfredis, Gardien Norn 35, GW2
Soc Death, Nécromant Humain 20, GW2
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